

Since many sequences in the game have alternate outcomes (such as different possible townspeople being the imposters), it has a fair amount of replay value, but not nearly enough to make up for the chore of actually playing it. This leads to the commander of the operation kicking down the door to the player’s control room, and punching him in the side of the head while screaming “I don’t want the likes of you watching my back! The chopper’s waiting! YOU’RE DONE!” Later on, when the player finds upgraded weaponry that can actually kill the aliens (and their robotic stormtrooper henchmen, called into play when things really go to hell), any single shot to a human will end the game. The third (and most amusing) way to end the game is to shoot more than three innocents during any point in the game, whether during a shooting scene or even a random story sequence. Although the other three cameras can get repaired, if they go down more than three cumulative times, they’re beyond repair, and the game ends.

Each area has a shield, but they never last long, and if the fourth area (the Hotel Room HQ) gets gunned down, it’s game over. If multiple areas come under attack at once (which happens more often than not), then the player has to multitask. Each time a location gets attacked, it has to be defended until all the imposters are gunned down. The only real difficult parts are shooting certain townspeople during story sequences, since the targeting region can be extremely small and hard to hit within the span of a few seconds.ĭefending each area is where Ground Zero Texas gets extremely tedious. One would think that the ill-fated Menacer light-gun would’ve worked well for this experience, but no support was implemented. The shooting is controlled entirely through the D-pad and A button, with the B button used to bring up a temporary shield, and the C button used to switch to the other three areas, paired with the D-pad to select them. Sometimes it’s a story event, sometimes it’s a clip of random townspeople going about mundane affairs(one of whom has to be gunned down as an imposter), but more often than not, it’s a repeated shooting gallery of the same four or five imposters in each location. Rather than sitting around waiting for things to happen, mere seconds pass before something major occurs in one of the four locations. There isn’t much depth at all to Ground Zero Texas, but it certainly keeps the player on their toes more than Night Trap did. Since there’s no weapons currently capable of killing the Reticulans, the best the camera lasers can do is stun them. As part of an insurgent military squad, the player is with controlling remote cameras at four locations in the town, each equipped with laser cannons. Creatures called the “Reticulans” have begun invading, kidnapping townspeople, and taking their place. Set in a fictional town on the US-Mexican border called El Cadron, Ground Zero Texas focuses on an Invasion of the Body Snatchers-esque alien invasion.
